Rebuild a settlement in the year after the ash.
Alpha Gameplay Teaser — 1:14
Manage thermal dynamics and filter systems. Every breath of grey air degrades your workforce; every cold snap threatens the core.
Construct vertical scrap-piles into insulated shelters. Route heat pipes through frozen soil to reclaim arable ground.
Allocate rations, ration heat, and choose who works the exposed drifts. Your choices are recorded in scars, not points.
It has been twelve months since the basalt shelf fractured, filling the atmosphere with a heavy, choking grey. The old nations collapsed in weeks. There are no rescue signals, no green valleys left over the horizon, and no miracles.
You lead a group of forty survivors huddled around a geothermal vent. Your goal is not to save the world, but to construct a machine capable of keeping forty beating hearts warm through the coming decade.
We are a team of five developers working out of a shared room. We wanted to build a survival game that respects your intelligence—where difficulty comes from systemic complexity rather than artificial timers. No publisher, no compromises, just the game we wanted to play.
| OS | Windows 10 64-bit |
| CPU | Intel i5-6600K / AMD Ryzen 5 1600 |
| RAM | 8 GB RAM |
| GPU | NVIDIA GTX 1060 6GB / AMD RX 580 |
| Storage | 12 GB available space |
| OS | Windows 11 64-bit |
| CPU | Intel i7-9700K / AMD Ryzen 7 3700X |
| RAM | 16 GB RAM |
| GPU | NVIDIA RTX 2060 / AMD RX 5700 XT |
| Storage | 12 GB SSD recommended |
Releasing Q3 2025. Wishlist now to support development.